Those who may be unacquainted with “We Happy Few” (which can be obtained now through early access) will have a ton of questions about this game. What is it? What does it play like? What’s the story revolve around, and why is everyone smiling so uncomfortably? While I won’t delve too deep into all the of the specifics for this, (as I’ll save that for when the full game is released), I will however discuss some of the top 5 reasons I’m excited about this game, and you should be too.
Interesting Premise
We Happy Few takes place in a dystopian 1960’s Britain-esque environment whereas you play as the character Arthur Hastings, whom for reasons unknown, is one of the people responsible for either delivering, or censoring news to people. You have an option at the very beginning to accept, or reject news to be released to the public. Things go awry as you come across something referencing a (presumably) dead brother, and you are given the option to either take, or reject the “joy pills” that force citizen into states of absolute bliss, forgetting all of the troubles of the world and painting everything with delusional vibrancy. Once Arthur realizes what the joy pills have been doing, he vows to get out of there while he still can, and that’s when it’s discovered by others around him, that he’s no longer full of Joy. He is now, what is referred to, as a “Downer”, and must use every resource at his disposal to “gtfo.”
Great Collaborative Minds
There are a bunch of really wonderful people working on this game. I initially had an opportunity to check this game out at PAX through an Evolve PR employee who then proceeded to connect me to David Sears (the same David Sears who worked on Socom and H Hour,
Survival Aspect
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Several Mini Stories
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Early Access Utilizes Fan Feedback
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